Sunday, August 1, 2010

Review: 'StarCraft II: Wings of Liberty'

It took Michelangelo more than four years to complete his painting on the ceiling of the Sistine Chapel. It took Blizzard nearly twice as long to complete the next installment to their 1998 hit StarCraft. Sure they had some things to work on along the way, including a massive multiplayer online game called World of Warcraft.

StarCraft II: Wings of Liberty begins with Jim Raynor and his Raynor Raiders. He is still on the run from Arcturus Mengsk, the ruler of the Terran Dominion. Raynor is also dealing with the ghosts of his past, in particular the loss of Sarah Kerrigan, now the Zerg Queen of Blades. Fan favorite Tychus Findlay also returns and starts out the game in dramatic fashion in one of the best cinematics ever made.

At the core of SCII you have the nuts and bolts of any real-time strategy game. You create your forces through the gathering of resources and building structures. The gameplay here is as good as you get. In the online matchups, you have all the units available at your disposal for the Terrans, Protoss and the Zerg.

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